Anyone run into the issue of having to hover mouse over Window before UWP app becomes responsive?

Hello everyone, I’m new to game development and Unity. Last night I noticed that when I build and run my game as a Windows 10 Universal App it isn’t responsive unless I first move my mouse around in it. It acts like it isn’t the active window although it is. Also the first selected object I assigned in the Event System wasn’t being selected, I had to add some script to make it select the first game object. Doesn’t do this when I play in Unity however. Anyone have any idea how to fix this?

To fix my issue there is an option in the stand alone input module to force active.