Anyone seen this water visual issue?

Not sure if this is new to 2.6 as I never worked on water in 2.5. However I notice in editor and game mode that the water reflects improperly when turning the camera certain directions.

The first image shows the issue, the second image show what it should look like.

Anyone seen this? Is there a solution? I also noticed that it only seems to happen when I have one water object, though this could be a red herring as when I first create a couple of water objects I did not see this issue.


did you ensure to reimport all assets you use from the updated 2.6 pro assets? because some shader handling has changed that can lead (and will lead) to upside down rendering with render textures which is quite a bit like what it looks as it clearly shows water from a completely different position

I will try that. I got Pro after upgrading my project to 2.6.

Re-imported Pro assets - no luck. Still get the water reflection change as I move the camera around.

I created a new plane and added the water from the island demo and same results. Will check the island demo to see if it happens there as well.

So the issue only appeared when I had more than 1 water plane in the scene.

The solution is in the water script to change the reflection/refraction from EVERYTHING to NOT include water layer, then assign the water planes to that layer.

I was wrong I did not fix the issue…