Hello,
I have a very strange crash inside our game. As soon as we launch the game from Visual Studio the first Unity logo shows up and then it crashes.
It always stops here:
struct __abi_FunctorCapture1 : public ::Platform:etails::__abi_CaptureBase
{
__TFunctor functor;
__abi_FunctorCapture1(__TFunctor __functor) : functor(__functor) {}
virtual __TReturnType __stdcall Invoke(__TArg0 __arg0) {return functor(__arg0);} ← BREAK
};
I have no idea what this function is, what it does etc! It comes direct from a file called vccorlib.h
I hope someone is able to translate this to C# code something like: “oh, you not supposed to use this function because…”
I also get this message…
The file ‘C:/Projects/DDLA_UnityWin8/UnityWin8/builds/Windows8/Dark Day LA/bin/x86/Debug/AppX/Data/mainData’ is corrupted! Remove it and launch unity again!
[Position out of bounds! 34732 > 34728]
When it hit continue, I can play the game, then it gives me another crash and so on…
kind regards!