using UnityEngine;
using System.Collections;
public class SpawnScript : MonoBehaviour {
public GameObject[] obj;
public float spawnMin = 1f;
public float spawnMax = 2f;
// Use this for initialization
void Start () {
Spawn ();
}
void Spawn()
{
Instantiate(obj[Random.Range (0, obj.Length(0))], transform.position, Quaternion.identity);
Invoke ("Spawn", Random.Range (spawnMin, spawnMax));
}
}