Anyone using BuildPipeline.BuildStreamedSceneAssetBundle in 3.5?

Hi everyone,

I’d like a quick sanity check to see if anyone else is using BuildPipeline.BuildStreamedSceneAssetBundle() for an iOS project. I used it extensively in 3.4.x but it’s giving me a fit in 3.5 - is anyone else using it successfully recently?

Cheers,
Stephen

Sooooo… Just me then :wink: