Q: Would this be faster than baking light in Unity?
Q: If you had a micro Matterport camera and a 3D printer?
Q: Would this be faster than baking light in Unity?
Q: If you had a micro Matterport camera and a 3D printer?
Dude this would be amazing to do like an asylum for a scary game. It looked perfect like the real thing honestly.
Sometimes I can’t quite tell if you are being serious, but the answer is “no”.
I don’t see why it couldn’t be faster than baking a scene. baking some scenes can take more than over an entire night to bake, but this little thing says it can do an entire house in like a couple hours. Seems faster to me LOL.
Please explain how this actual workflow would look like in your opinion, step by step.
How would I know. I’ve never used that stuff before.
I just know baking can take over night, and that this product said it can make the model and apply the textures in a couple of hours. If there’s a way to export it out then it would be that simple other than applying the texture(s).
It might be faster, but it’s not producing a lightmap… it’s just a bunch of 360 degree photos, It’s inferior to the already established photogrammetry field being used for games.
Agisoft has been doing this for ages and you don’t need a special camera and an ipad to do it.
http://www.agisoft.com/
Yet another pointless thread.
I did some stuff with photogrammetry and people not using it asked what was with the video as they didn’t realise it was real time rendered
I don’t see the connection between image based capture, and baking. Isn’t baking about precomputing global illumination? These kinds of captures just get models + texture, don’t they?
Also, you must factor in the time it takes to build your game level or object in the real world.
This includes design, finding parts, and construction and painting.
I’m assuming of course you are creating a game, and not just scanning your bedroom.
Well the correlation is the captured texture would also capture the real life lighting/illumination. However the premise here isn’t useful for us as game developers because we usually want to setup lighting for our own purposes and mood. I’d imagine difficulties attempting to properly light a room scan such as this when what we really are after is a night time scene or adding more mood to the scene. Unless it separated or even removed the lighting pass - this isn’t much use to us.