Anyone using mobile bloom?

I’ve been wanting to get some bloom into my iOS/Android game.

The first thing I tried is the post processor effect which is having mixed results. It looks way too “bloomy” on iPhone compared to the PC and when testing on a Galaxy S2 it just locked the screen up until I disabled it again. This isn’t the most performance friendly option anyway.

I also tried using some of the bloom from the Angry Bots project, but I’m unsure of what scripts or shaders I need to copy over for it to work. I tried taking the two FX folders from the scripts and shaders folders but I’m getting errors about missing components.

How can I get some bloom into my project? It does wonders for the visuals.

Check out this thread. There’s a package linked in there that works pretty well.

http://forum.unity3d.com/threads/101066-quot-Mobile-Bloom-quot-Shader-from-Angry-Bots-results-in-splash-screen-freeze-in-Xcode

Outstanding!

The effect doesn’t seem as prominent on the iPhone as it is on the PC preview, so you have to pump it up a bit; but it works really well and doesn’t seem to make a drastic impact on performance. This should be included with Unity.

Will have to try it on Android a bit later.

Thanks!

EDIT: Also works on Galaxy S 2. It is actually pretty punishing to performance now that I’ve put it through its paces.