Hi all,
It seems very good and easy to use. Any comments for this tools?
http://rivaltheory.com/product
Thanks in advance
Hi all,
It seems very good and easy to use. Any comments for this tools?
http://rivaltheory.com/product
Thanks in advance
Debating picking up up for a closer look
It was not easy to find their tutorials: http://support.rivaltheory.com/tutorials
It seems to be an interesting product.
I’m waiting for more tutorials before I decide. Looks pretty sweet so far tho
The video does not look exactly promising. path finding with waypoints and even then the AI is incapable of basic object avoidance (video 4, it runs plain stupidly into the tree and force pushes itself through)
Might be that they have something on the BT end and with sensors out of the box but putting it into even remotely the same league as EKI One … not in that state
I looked at video 4 again and it seems to steer when passing near a little short tree.
it has a 10 unit long sensor, it shouldn’t get into a range of 0.5 of the tree if it worked, but it really runs into it and then gets pushed along it (and I’m still pretty sure thats just physical push against capsule, no ai would steer this way not even UnitySteer does that)
It seems very interesting, but tutorials are really simple, and I’m unable to understand if the tool is really powerful or not only checking the features page and documentation, so I will look if they add more info in the future.
Does anyone have any recommendations for AI libraries? Eki One looks good but it doesn’t work on mobile platforms which is a deal breaker for me.
nor on OSX
I now decided to invest in Rain and see how good it really is, cause the infos imply its much more than the tutorial videos are hurting it (the first vids out of my view should focus on the professional interesting features, hobbiests and beginners aren’t gonna pay $100 for an addon and the stuff covered in the vids is more focused at them it seems - I’m not saying that should not be covered, but potentially not as first if the tutorial videos is the only thing thats there to present the product in non-static form - but thats just my 2 cents)
You just have to ask yourself what your time is worth. Could you program this entire system in less than 100 hours? Would you pay yourself less than $1/hour? $100 seems pretty awesome for this, but, to be fair, I haven’t used it.
Let me know how it goes! I’m very curious about the product. I’m an advocate of pathfinding middleware, but I haven’t found any other AI middleware that has been useful to me, given how different AI needs are per game when it comes to things like perceptions and decision making. I’m also curious about the background of the developers, and what games they’ve worked on in the past.
I have also picked up a copy, and will be trying it out this weekend… Will let people know how it goes…
Interested in this too, but I’ll wait for some impressions from Dreamora and Pysclone…
Yes, please let us know. I am a hobbiest and $100 is not out of the question for me (bought several at or around that price point already), and I would really like to know how useful this would be for someone making an RPG (mostly concerned with things like dynamic pathfinding in dungeons/outside and a decent AI system.
I’m aware of that, I work 100-150% fulltime per week with Unity as contract developer.
But fact is a $100 price tag is one that does not favor anything. It tries to be appealing for hobbiests and alike but they aren’t gonna buy anything more expensive than their coffee unseen either in trial or breathtaking tech demo + some video showing of the relevant stuff in action and for professionals, the videos could be barely worse and no existing tech demo doesn’t make it better I fear for this clients at all.
I did invest in it cause $100 is low enough to consider it a future investment if it works and otherwise consider it “a not significant lose” ie a situation where I can basically only win
@alexkring: will do so (likely through a lengthy blog on gamedevuniverse.com). I’m pretty sure though its not as easy as getting AI to run along your paths
Exactly my words.
Hello all! We are here to help with any questions you have about RAIN{one}. This forum thread is available to you, we also have one on our website http://support.rivaltheory.com/ as well as one we started on here called RAIN{one}- Artificial Intelligence Engine-RELEASED, any of them can be used.
We will respond as quickly and completely as we can on our company or Unity forums.
@dreamora: We are very excited that you are working with RAIN, we welcome your blog post and comments/criticisms, as you are a very well-versed Unity user (no body gets to 21,540 posts without knowing a thing or two!). If you want any more information, or just want to start a conversation contact me at jester@rivaltheory.com.
@psyclone: let us know what you think!
@AlexKing I have watched your videos and told my co-workers, we were impressed at your solution/blog.
Thanks Jester
Will potentially going to contact you or rivaltheory in general, should I find anything alarming or troubling, before blog posting.
I love seeing more powerful and flexible middleware and don’t think that trying to flame blog about stuff is going to help on that end so if my feedback and hopefully constructive critism (I’m not native english, rather straight forward and not all that patient at times) can help on that end or prevent missconconceptions and flamewars thats great I think.
@dreamora That’s great to hear, we feel that constructive criticism is far better than flamewars as well. We have worked very hard to produce a quality product to the standard that developers expect out of a professional business. We are here to support on all issues related to our product, technical or otherwise. Thanks for looking into our product! I look forward to hearing from you. ![]()