Anyone want to share there unsuccessful games profit numbers.

I’m working alone on making games, so far I’ve managed to release one game on android by the name “Tic Tac Toe Mudhish”.
Game play video:

So far i’ve profited 10$ form the game by ads and it was released on 2012 sep. So ya … as you can see its a huge success :sad:

I have like 30+ unfinished unity projects most of them are more interesting and more ambitious then this one. But they are unfinished and can’t be released. This is the only project I’ve manged to finish so far because its the simplest of them all.

currently I’m working on 2.5D space shooter game, I’m at day 13 of working on it. I expect it to be released after 4 to 5 months.
I want to set my expectations of what i will get by finishing the game right.

And I only see success stories on the web…
So do you mind sharing your profit numbers for unsuccessful game you made and released before along with the name of the game?
Any game that sold less then you expected can be unsuccessful and posted, even if the numbers are high.

I have made a total of $0 from every game I made.

Did you monetize them in any way at all?

Made and released 10 games (some where just experimental games, some where just for learning when I first started and almost most are not very serious attempts) over the period I have been using unity (a little over two years, also working as a solo indie). All have been released for free. Out of the 10, one of them is an android game on the google play store (it says my android game has about 100-500 installs currently. There isnt a lot of reviews for it, but so far all the reviews that are in are good and gave it a good score. Also it has been out for a long time on the app store, from Feburary last year.) Currently I am on my newest project (see sig) Almost done with my 11th game and will release it soon (which is a serious attempt of a game this time and much more polished than my previous ones and I am also going to release this one for free)

Total cash earned = $0
I do have a few old ones up on kongregate, and you make tiny money from people playing your games on kongregates site because the site puts ads in your game automatically I believe. Of course its pretty much nothing though. Over the time of about two years it says I have about a little over $4.25 on my kongregate account. Of course I dont care about that money on my kongregate account though and probably wont ever do anything with it. I don’t count kongregate as making money off your games. I didn’t even know you could earn money on kongregate until later on.

And I don’t monetize my games. I don’t put ads or anything in them. I never really focused on making money off my games, never intended to. I just like to make my ideas and see if people like them or not. I feel some of my games have been successful, for example, I have seen a few videos of people playing my game called “Forest Soup” on youtube. Some people like it and others hate it and I was surprised when I saw some gameplay videos of other people playing. But it makes me feel happy to see that, see that people are actually trying out some of my games regardless if they liked or hated it. I see some have got a pretty decent amount of downloads and gameplays and others where just a train wreck. But its interesting because you never know if players will like it or not. What matters is that you like your own game project and idea. If you like it then thats all good. (unless you are trying to run a business and earn a profit thats a different story haha. I guess there would be rules and stuff you would need to follow, be smart about how to monetize it and spread it around and not just come up with a bunch of random ideas and put them into a game like me)

I’m going to donate, so you can’t say that any more :smile:

Folks, sorry to be rude here but truth is you (most of us, really) need to get real, you can’t expect to make money with less-than-very-good-and-polished games nowadays (and I mean VERY polished and VERY good).

Market is flooded and in need of the highest quality just to think to make break-even.

If you hope to hit a flappy bird you’re delusional or asking for bankruptcy. Get real asap and act accordingly… improve your skills to top notch level, find a team, get a job, sell your skills, sell assets and so on.

Look at top free - splashy fish #1, fly birdie, City bird, iron pants, all clones of flappy bird… I think if we actually want to get real we need to look at what type of games are actually “hot”.

Problem is that that clone-race has been already run, isn’t it? Waiting for next one now.

For sure, deliberate copycatting hits is not a bad strategy at all, if you want to make money. At the very least, game mechanics and style have been already validated and accepted by a great pool of players.

I’m already making a game, so I wouldn’t start a new game to make a flappy clone… plus I become obessed and I could spend two months making a flappy bird, adding features and whatnot… I’ll stick to what I’m doing. But if you don’t have a lot on your plate… I don’t think it’s too late to make a flappy clone.
Flappy F-14 Tomcat #justsayin

Seems pretty simply really… top free games are cute icons, top paid games are symbolic icons and the top grossing games are icons with faces (often screaming).

Just make a game that has an icon of a cute little number that looks like face that is screaming, it would dominate. :wink:

What category would it dominate?!? :slight_smile:

Kawaii Mathematical Horror. It’s a thing. Look it up on the app store.

All of them! It could be the highest grossing, free, paid game of all time.

I have the icon! Here!

:0

It’s screaming, there’s a zero, and it’s cute because it’s a smiley after all. Now I’ll run to patent it along with the “candy” word. No wait, candy is already taken. I’ll patent “sugar”!