From what i’ve read so far on pc it runs pretty well if you reduce the settings. If you want the eye candy on it comes down to a 8800. I love watching the water…
And here’s an interesting document from another thread:
Too bad the paper is more a hand-waving overview (“oh yeah, we have fancy water. and oh, we have image space ambient occlusion. and shadows. it’s good!”) and does not contain the details
Why is the game industry so secretive about sharing techniques? I find it incredibly annoying! Maybe I have a naive view of artists openly sharing their discoveries in this medium… from my perspective the technology is a foundation that should be readily shared (without fear of aesthetic duplication). While the art assets are possibly created intrinsically from the technoligical possibilities/limitations of a certain engine this doesn’t mean that every game derived from such technologies will look the same (in fact I believe the exact opposite). I find it incredibly frustrating that companies like Cry(whatever) find it necessary to hide their “goodies” from other developers. Again, I’ll say that my views on artistic creation/evolution are utopic in nature and far from the views shared by commercially driven entities, but I have to keep the belief that the game industry isn’t purely money driven and that there’s still some “communal” artistic exploration involved.
Well, the big issue these days is that a company’s tech IS its bread and butter. The games released these days are generally not all that different (in the FPS genre anyway), but it is the games tech that makes it stand out.
It’s a sad reality, but that’s the way it will be for a while until they start coming up with good game ideas like we indies are doing.
seems to run fine on my MBP booted into Vista. Obviously only running DX9 version… so doesn’t look as pretty as all the screengrabs shown around the web. But it is very playable. Prefer HL2 though.
@JeremyAce
Technology always was a bread and butter thing in computer gaming history. Jeff Minter for example was one of the first benefiting from this on the c64, not to mention the aracdes and consoles, so i don’t see a lot of change here. Whilst i obviously agree that it would be nice seeing more fresh ideas and less unified games it’s also kind of easy saying try something different when a) it’s hard coming up with new ideas which also work out fine in the end, b) if you have the responsibility for million budgets and c) you have a gameconcept which is already doing well.
But be happy that it is like it is as otherwise it would be much harder for you getting your own game done. Indies often moan about the lack of ideas with the big games but when you’re taking a look at what they’re doing i would say not seldom they also don’t come up with new and exciting ideas, instead you get dozens of three colour match variations or their own little interpretation of already existing games, so…
@aNTeNNa trEE
Well, whilst i obviously would prefer if Aras could take the source of the sea waves and integrate it into unity i also can understand that if you’ve invested time and money into research for developing a nice algorithm that you don’t put them on the web because it’s an important factor for selling your engine technology.
It would need some exchange behind (i think you could come up with some working concepts) so that those who did the work also benefit from it in order that it’s no loss to them which is important if you’re making you’re living out of that. Otherwise it’s kind of easy saying give me all you’ve done we’re living in a free world, if you’re getting your bills payed by someone else.
But i guess i could give you the code for some waves tryout i did five years ago in director… ;O)
I did an auto detect system on my MBP and it came up with all medium settings, but that was unplayable so everything went down to low and the screen res also had to go down to 800 x 480 or something. Still looks good and is playable but that is a tad disappointing. Anyone got any tips to improve that?
cheers
boxy
I’ve got a 3ghz dual quad core MacPro with the x1900 card and 9gb ram. Been running it 1920x1200 at medium settings fine I was quite surprised at the performance as I thought the graphics card was going to be a big let down with it.
All settings are on medium which still look great. It seems like its the shaders that take a huge chunk of the framerate. I’ve had the textures on high and water on high with everything else on medium and still get about 23fps. I’m wondering how much the multi cores are helping as I’d read somewhere that the cry engine was highly optimised for multi cores.