Anything about HDRP native vegetation system and Instanced Indirect rendering !?

Hi,

is there already anything about rendering vegetation in HDRP. Some packs are providing their own shaders, but what is the Unity’s way of render a lot of vegetation ! Anything about spawning and rendering system for foliage, grass, trees etc… ?

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Yes, any information is appreciated.

Would also like to know. I tried injectting a custom shader code into ShaderGraph with snippets from VSPro author but haven’t managed to make it work yet.