Hi,
is there already anything about rendering vegetation in HDRP. Some packs are providing their own shaders, but what is the Unity’s way of render a lot of vegetation ! Anything about spawning and rendering system for foliage, grass, trees etc… ?
Hi,
is there already anything about rendering vegetation in HDRP. Some packs are providing their own shaders, but what is the Unity’s way of render a lot of vegetation ! Anything about spawning and rendering system for foliage, grass, trees etc… ?
Yes, any information is appreciated.
Would also like to know. I tried injectting a custom shader code into ShaderGraph with snippets from VSPro author but haven’t managed to make it work yet.