Anything like Atavism for non-mmo/singleplayer?

Looking at atavism, it seems like it is truly idiotproof. Most things I’ve seen that advertise “no programming experience necessary” seem still very difficult. For example: I own PlyGame, I still need to know all of the syntax. Things like “onGui” etc, that a non-programmer really wouldn’t know. It’s like I’m still doing the coding, just by placing puzzle pieces down instead of typing. Atavism doesn’t seem that way, is there something similar for non-mmo? Honestly atavism would work great for my project if they offered lobby based, player hosted system instead of just mmo

First, realize that Atavism is not a magic “Make my MMO button” system, no matter what some of the marketing copy might suggest. Take a look at the information about Atavism in detail and you will see there is quite a bit of setup and configuration just for the “default” MMO. You may be able to get certain items, monsters, spells and such in easily, but anything outside of the limited default scope will require creating your own game logic.

For something less expansive than Atavism, there are visual programming tools available on the Asset Store. Some will allow you to create state machines to control your game, such as Playmaker. You’ve already seen the style of Blox Visual Scripting which comes with PlyGame. Another style would be something like JustLogic - Visual Programming Extension, though I have not personally tried that particular asset. Just search for “visual programming” or similar phrases. There are also a number of game framework kits that are popular.

Even if you are not writing code yourself, you will still ultimately be creating logic to make your game run. Creating games, or any kind of program, really is about putting the puzzle pieces together to make a solution for the problem. Whether you’re writing code, creating state machines, or choosing blocks/events to use, it’s all still putting together the pieces of logic that solve the puzzle.

Also keep in mind that if you limit yourself to only creating games within what the tools you buy will give you without any coding or modification whatsoever, you’re going to be creating very limited games.