Anyway to allow End users to create 'Skins' textures for game objects?

Hey guys,

Just wondering if its possible to allow end users to create skins or textures and add them to certain items in the game.

For example: If I was to ship a texture pack with the game on release which included ‘template’ texture for specfic objects (namely ships and aircraft) for others to use, is it possible they could add to, or replace the textures already being used in the shipped game?

I would only want them to replace or add to the textures (not edit the models/meshes themselves), but being a world war 2 buff and knowing both how knowledgeable and fickle that community is about detail and accuracy its kinda a necessity, if its possible in a unity game.

Regards,

John

Texture skins are easy enough. You just use Resource.Load() to load them from resource folder. Or from WWW. Then just apply the texture where it belongs.

you made taht sound simple, Simple makes me happy…

Good day and cheers for the quick response. (this was literally my last hurdle to stop me buying Unity Pro)…gonna grab it when my boss finally decides to put January’s pay check through :slight_smile:

John