Anyway to animate cloth and other non-CS bone(such like hands and cloths of a humanoid character) when using Mecanim ?

Anyway to animate cloth and other non-CS bone(such like hands and cloths of a humanoid character) when using Mecanim ?

I know Mecanim is a very good solution to make excelent animaiton blending, and it’s very flexiable to use a large amount of animations you already had, but now I have a girl having a cloth and I want the cloth to animated when she moving by… and it seems that if a cloth havn’t got a bone or event a bone in CS, the cloth won’t wave when she moving around?
Is it possible to solve this?

Check out Shroud: Shroud Cloth Simulation Engine (Bundle) | Physics | Unity Asset Store

Otherwise you’ll have to add bones, or morph using a package like Mega-Fiers (Mega-Fiers | Modeling | Unity Asset Store) or your own code.

If you add bones that aren’t Mecanim-controlled, you can control them manually or using the legacy Animation component.