I want to create a some meshes of consisting of arrow elements and such but Id rather they be scripted for organizational reasons. But it would be much faster to just model them and import them in. So is there any easy way to do this?
The question is: anyway to convert an fbx into a scripted mesh.
From your comments it looks like you perhaps were looking for some sort of default 3D mesh templates inside Unity. Dont think so. Perhaps as a 3rd party lib.
But - you can save FBX files as .OBJ files which is available as scripts in Unity WIKI’s. If you take a closer look at the .OBJ format, I believe you could produce your own too.