I’d like to move a gradient into my Unity project from blender. My blend is a wide, simple cone that shades from yellow to green depending on height. I plan on it being my terrain. Is my only option to create a texture or the gradient straight in unity?
What I would suggest for this is that you create a shader that does it for you. That way you can control more of the colors of the gradient and the height values you desire within the unity grid system.
Hope this helps!