I need to move a collider, in script, and not based on physics. But it needs to collide with other objects. How would I do this?
Explicitly setting the transform.position on a colliders gameobject will move the collider right through a surface. But I need the collider to stop moving when it hits the surface. Pretty much just need the controller.move functionality on a collider. Is there any built in functionality to do this? Or do I have to get clever with the onCollisionEnter function?