I use decals to darken surfaces where an explosion has happened:
To avoid weird stretched decals, I angle-limit these decals so that they don’t render on orthogonal surfaces:
One downside to this is that if the decal is placed on a thin, transparent surface, like a window, it will only render from one direction. For example:
Then here’s the other side of the glass:
I can get it to render on both sides if I turn off the angle limiting, but that has its own drawbacks.
Is there a way to get both angle-limited and double-sidedness on decals? I know I could spawn every decal twice, with the second one facing the opposite direction, but doubling the number of decals doesn’t feel like a great idea.



