Anyway to have a sprite appear in the middle of a rotated donut shaped sprite in ortho view?

I attempted by using sprite masks/sprite ordering… couldn’t pull it off that way.

I’m considering having the camera change to perspective for this as it’s a cutscene but even prior to beginning the cutscene it would be nice to emulate it in ortho view (which the game is in) to blend to the perspective cutscene)

Thanks for any help :smile:

you have to cut the donut in half, back side of the donut and front side of the donut, make into 2 sprites

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So I ended up doing it a similar way but with the character.

I used a mask of the characters bottom half and have the original character sprite renderer displaying Visable Outside Mask (mask of characters bottom half). Then I made a duplicate of that character gameobject/sprite renderer I have that one without any masking but sorting layer on the background. So his legs appear in the back.

I like your approach and it’s the first thing I thought of but I failed to mention i have those donut shaped sprites rotating around like discs… I can’t think of how to make that approach work with my animation effect

Actually I’m going to try your suggestion to see if the rotation ends up working. If I could get the rotation animation to look right, this would work better overall.

@sildeflask works super well before both halfs rotate 180 degrees. I’ll need to figure out how to change their sorting order with script after certain rotation amounts…

Thanks for the suggestion! Solid advice :smile:

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