I need unity to remember which scene i was playing before i quit, and then load it back hen i run the game again from a different scene- how do I do this?
Have a look at the PlayerPrefs class - http://unity3d.com/support/documentation/ScriptReference/PlayerPrefs.SetInt.html
something like this should do the trick:
Set the player level when a new scene is loaded to save the number of the last level to be loaded on the player's machine:
PlayerPrefs.SetInt("SaveLevel", Application.loadedLevel);
And call this when the game is first started to get that same value:
savedLevel = PlayerPrefs.GetInt("SaveLevel"));
hi, may i aske? how do i declare savedLevel?