Apathy Goat: 2D arcade type-'em-up

Okay! Project has had a total reboot after some hard thinking from the 0 interest I got previously, so here’s something new for you.

Apathy Goat is a dark comedy type-'em-up game co-starring a goat with an emotional disorder. But it’s far too hot to be a functioning psychopath in the Australian outback!

Global Wording has become a real problem wherein all the educated people have had their vocabularies stolen by aliens, rendering them brain-eating zombies. Of course. Only people living in isolated communities with weird dialects full of colloquialisms are safe from the aliens, who have no idea how to process words like g’day and trackie-daks.

You play as one such bloke in the Australian desert (and his pet goat), armed with a USB 10.0 Wireless Keyboard which is the secret to defeating the aliens and zombies.


(Sidescrolling level prototype. Motivate Goat to continue walking while also avoiding & blowing up obstacles. Need to finish the level before he finishes his cigarette.)

Different styles of levels will include sidescrolling, arcade, top-down (driving, flying, space), and a shmup on rails tribute to Typing of the Dead.


(Driving level prototype. Navigate slippery, bumpy dirt road, dodge potholes & termite mounds, beep at kangaroos, run over or type enemies like zombies & roadkill)

Project Status:
This is a project reboot from a Facebook casual game I was originally working on. I’ve got a great deal still to do. The two samples above were made in one week each. I’ll be spending a bit of free time trying to get my head around a plan for PR before fleshing out the full details for the game, but I have enough ideas floating around in my head!

Typing games are kind of… I don’t know, weird. I have no idea if anyone will like this kind of game. So feel free to chime in with thoughts, suggestions, encouragement. Oh god, I’m so lonely sobs


EDIT: Below comment reflects the original old project which was just a Facebook casual game, and is no longer representative of Apathy Goat, although elements of that arcade level will appear in the new game. Leaving this here for ol’ time’s sake. :slight_smile:

Okay, managed to sort a build out that’s a little less dated. Of course it’s a WIP (temporary gfx, shitty Game Over UI, no sound etc.) but you get the point. Love to hear some high scores!

http://apathygoat.com/builds/2014-12-08/Alpha.html

I daresay it’s time for a bump! Total project redux. Initial post redone to reflect this.

Okay, time for an update! I’ve gotten myself well and truly engrossed in social media shit (now I get caught checking my Twitter on my phone and my friends groan and ask what’s wrong with me), and I’ve had some thoughts about exposure/marketing campaign stuff for later in dev, which are just way too secret to tell you. I know you’re all just waiting silently to steal my ideas.

More importantly, I’ve been working very solidly on the first level of the game, pumping out new assets and mechanics. My pixel art skills are improving already, and considering I only started with proper pixel art 6 weeks ago, I think I might actually get good at this and be able to reliably create my own art for once.

I’ve also written up a story & level outline with several boss plans.

Umm, you don’t care about this, right? You want pretty pictures. Here. Have some pretty pictures.

New Effect: Apathy Goat smokes while idle & walking
Apathy Goat never got the memo about lung cancer. Like all goats he can’t read anyway. Reading is tied too closely with ambition, and ambition is dangerous territory when you live day to day.

New Enemy: Eastern brown snake
No-brainer. Comes at you. Type it before it gets to you. I also think I’ll open the level with a sequence a bit like this, camera tracking a snake.

New Enemy: Dropbear!
Oh, it looks like I broke the dropbear’s falling code when I implemented a new pathing system. And he’s in the wrong layer. Hmm.

Seriously, drop bear. You had one job. You can’t even drop properly? What even…

New Enemy: Flaming sheep + New Mechanic: TNT
When aliens invade, the sheep are always the first to go. This particular guy isn’t typable and he runs just slightly faster than Apathy Goat, so the player will need to work out that they have to go back past the TNT barrel and use it to blow him up. >=) Not that the sheep is evil or anything, he’s just panicking and likely to start some serious bush fires.

New Obstacle: Molly, the Formerly Living Cow!
Molly. Even in death, she was still in the fucking way. What is it about cows and roads? As he stepped daintily through her remains, Apathy Goat wondered what had killed her…

New Mechanics: Wireless Signal Detector & Pizza Rod
Still working on it, but the idea is that the mouse cursor controls your keyboard’s wireless signal receiver, and you can use it to detect typable objects in the level (in this case a very obvious barrel).

Here the barrel contains pizza, which Apathy Goat’s owner dangles from a fishing rod on the far side of the screen, motivating the goat to run faster!

New Mechanic: Edible Stuff
Some obstacles such as beer, ashtrays and school children will cause Apathy Goat to stop and eat them rather than just being bumped. You’ll have to stop and watch him eat and chew while you wait (and as a time-based game, this sucks for you). So, ideally, you’ll get rid of 'em before he gets to them.

Other new stuff:

  • Destructible rocks, logs, barrels,
  • Added rippling lakes & trees to the background
  • Added hay bales, pitch forks & truck tyres to the foreground
  • Added rocky hills to the level (previously it was entirely flat, which is actually realistic for the desert, but uninteresting for a game)
  • Improved visual separation of foreground & background layers by adding a rough lip to the top of the foreground
  • Improved the quality of the dirt textures (both foreground & background)
  • Improved the bases of the termite mounds
  • Revisited the graphics of the background windmill & watertank
  • Adjusted the tree colour palette, but still not totally happy; think I need to improve the shading on it. But I don’t know if I will because I am exceptionally lazy. >=)

Thus concludes my epic update. I’ll try to be a little more frequent and a little less huge in future… But you know how it is.

I’m just finishing up the remaining assets for the 1st level now. Toward the end, the first alien attacks–he’ll have a shield that can’t be penetrated until the keyboard is upgraded (I plan to handle shield strength vs keyboard power by changing the amount of time you have to hold each letter down). So on the first level he’ll just attack the goat briefly and if you fend him off, he’ll get bored and float away (no shield visual yet).

I was really struggling to come up with a unique concept for the aliens. In my head I kept picturing the “Eater of Souls”/“Corruptor” enemies from Terraria for some reason Eater of Souls - Terraria Wiki

I do want it to fly and have AI similar to them, but I like to put thought into things like how it flies. The aliens have enough technology to come to earth, so I thought maybe I should give them jetpacks or something–just hovering or looking like a squid didn’t make much sense.

I was also thinking about what kind of feeling I’d like it to give off. Since it’s a comedy game, I decided to abandon “horror” and settle with “cuteness.”

But after a bit of brainstorming, a walk with the dog and a lot of coffee…


The hangolotl alien wields mysterious technology allowing it to “levitate,” attacking from above. It may not be quite certain of what is going on or why it is in the sky, but it IS the scourge of the galaxy.

And I’m pretty proud of him. :slight_smile:

Today, I weaponised him!