I heard that the new unity 4 was supposed to have Apex integration wasn’t it? Do we have turbulence in shuriken allowing a sh%t load of particles?
Im just looking for easily destructible environments using Nvidia Apex which hopefully should be integrated at some point if its not now : /
Theres no point in having all this integration, directx 11, etc if we have no features with it at all. The only thing really good right now that I see about unity 4 is mecanim(which is amazing btw). I hope someone can prove me wrong and show me where these tools are. Im hoping they are integrated, I really want to create destructible environments.
If you want something that works on a single platform only, most likely you will need to implement into Unity yourself;
UT almost always focus on multiplatform features.
Is it even possible to implement Nvidia Apex destruction without the source code? If it is, I would like some direction as to how this is possible but if it is then it all works out. Otherwise we should have some access to use it in some possible way.