C# is far from my primary language so bare with me.
I am trying to use ProBuilder for procedural mesh generation. I created an .asmdef and pointed to the correct ProBuilder references and created respective using statements, enabling me to do super basic things like using ShapeGenerator from my own scripts. This is simply not enough control and I’m not sure how to gain access into deeper classes like poly2tri since everything is hidden behind access modifiers (non-public classes primarily). I explored the potential for a facade class, but didn’t get anywhere.
What must I do so I can use the deeper classes?