You’ve probably picked the worst possible example to make the case that examples aren’t always necessary in API documentation.
Documentation explanations should be a specific form of writing that explain a thing, abstract from it. Done well, within modern online documentation’s nesting and hierarchical flexibilities, this permits any point of a complex system to be a suitable entry point to the whole.
Each explanation should use the least possible terminology and require the barest possible prerequisite knowledge to be understood.
Nothing can be explained by code examples, only demonstrated and (hopefully) clarified in ways it is hoped the reader can interpret such that they’re able to determine cause and effect from what they discern is going on. Ideally, this occurs in ways suitable to their combined perceptions and contexts of why, how and what, when and where.
If you can’t write an easily understood, reasonable English explanation of a programming principle, engine feature, function, API, process, paradigm (or any other aspect of game making activity) without resorting to code, you probably shouldn’t be writing documentation alone. You’d best serve readers by teaming up with someone able to write things well for maximum traction, reach, resolution and responsiveness.
If, on the other hand, you only care about advanced users, a dry reference without explanations might be sufficient, so long as it has good examples.
Unfortunately, because Unity relies on subscriptions, we’re in the worst of both possible worlds. wherein they have a vested commercial interest in delaying gratification and taking users through the longest sustainable path to productivity that’s possible. The shortest paths to user comprehension and proficiency within their systems are not in Unity’s best interests. So long as they can constantly proclaim and convince users it’s their own fault for slow progress, this works quite well. Sadly.
Vector3 and position are so ingrained into Unity usage that there’s no better place to start clarifying and validating explanations with demonstratory examples.