I wanted to speed up bake times by utilizing all of our machines, but looking at the lightmap API there is no way to get the data associated with a bake job, there is just a way to start a bake job. Has anyone tried to do this before? One solution I’m thinking of is somehow “smartly” splitting up the scene into multiple scene that then get send to be baked on worker machines, but I feel like this would lead to seams and overall buggy lightmaps.
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Hello, yes you are right the lightmapper doesn’t support baking across multiple machine unfortunately.
The solution you proposed by splitting up the scene can work indeed but yes it would require some extra work.