[API] how to group faces through the API?

Hi everyone!
With the ProBuilder API, I need to do the same operation as a “group selected faces” in the UV editor.
Is it possible? I couldn’t find anything in the API doc.

Looking at the ProBuilder source code from the package, in the AutoUVEditor.cs file, I see this:

            if (GUILayout.Button(gc_GroupSelected))
            {
                for (int i = 0; i < selection.Length; i++)
                    TextureGroupSelectedFaces(selection[i]);

                ProBuilderEditor.Refresh();
            }

I would start there, and dig into:

        private static void TextureGroupSelectedFaces(ProBuilderMesh pb)//, pb_Face face)
1 Like

Thanks, will try!