Hello,
I have to stress test my API rest on my server for a game. What it is possible to do ?
. Create a Unity Script that create multiple Instance that call the API ?
. Use an external service like https://www.loadview-testing.com/ ?
have you already stress test your API to see if your server is robust enough ?
What kind of API do you want to test? Is it just a CRUD for ‘game services’ such as player profile, inventory, economy, etc?
How much QPS do you anticipate? Depending on what you use to build your systems you can identify potential bottlenecks and test locally there first (or design around it). E2E load testing is useful but understanding the throughput of individual components first will more beneficial unless you just want to know the ceiling of your system.