APK > 2GB fails to launch

Hi, my game got over 2gb in size and now it does not launch when it is installed on the device.
the error in logcat is:
Zip read 65557 from offset 1331829 failed
When I remove assets from the project it runs fine.
Is there any way around this limit?
using unity v2019.2.18

Enable split binary in player settings. That will produce apk and obb files.
You have to use this option, because you won’t be able to upload your game to Google Play due to size limit.

Thanks for the reply. I tried that but it failed with “OBB file is too large for Google Play (max 2GB).”
From reading about it, it seems I need to make a custom way to support multiple OBBs as Unity can only make one?