Hey there.
So, I have been practicing unity not for a while now. About a year ago i was working on creating an android game. I was using Unity version 4.5.0 back then. The game has got assets more than 100 mb. But it was compressed and built into an apk file of size 12 mb. That got dropped. Now I kick started my development again using Unity version 5.2.1. The assets of the present work does not even exceed 50 mb. But the apk file built takes 15 mb.
Both the projects have the device filter option as only AMD.
I don’t understand whats going on. I might have done some mistakes. Please guide me through this size optimization. Also notify me if there are any other method to reduce the size of the apk in general.
Thanks in advance!