Ok, so I am at a loss here. I have been working on a 3D Corn Maze game and trying to reduce the APK size. So I thought, lemmie copy the project and create two versions so I can learn what does and does not impact APK size and how much.
However I am at a total loss and am looking for answers. On my copy project, I deleted some art objects and FBXs from my scene (single scene for now) and the file size…Increased?? So I thought, well let me delete the assets in the asset folder even though Unity should strip unused assets from the build and there was only a small change (I think I deleted a used asset, lol)
Anyone have any idea why deleting some art from my scene increased my file size by almost 5MB? All the build settings are identical.
I just had something similar happen. I removed a bunch of sound files, image files and deprecated scripts. Although the sound files weren’t in use (didn’t have any references), and therefore were probably excluded from the .apk anyway, I thought at least removing a folder of scripts would cause the size to go down, instead of up by ~100k.