I am about to submit an app, which clocked in at 40mb – but then when I upgraded to Android Pro, the APK jumped to 68mb – over the 50mb limit! What the heck? I have to get this out there today, any suggestions on what happened? (Or can I downgrade to Android Basic?)
EDIT: So I unchecked “static batching” and my APK size is back down to 40. Now I’m really confused. I will have to leave it unchecked for this version, but can anyone explain / solve this?
That’s a bit of a gotcha’ with static batching. It works by taking your instanced geometry and combining it into unique pieces of geometry - reducing draw calls but greatly increasing build size. Static batching added 60 meg to my project. Needless to say, we switched it off.