My APK size is currently 95MB just under the Google Play 100MB limit.
However once a while after I import a new Package from the asset store the APK produced goes up to 100MB without using any new assets. Its like the incremental import of a new package caused the APK produced to be larger? Usually I just go back to a backup and everything is fine but its very annoying. Anyone else face something similar?
Incremental as in a package update? if the asset contains textures you should check the texture sizes. Maybe they’ve been increased in size for a higher quality. Or if you’ve changed the import settings of the textures and updated the asset you might have to change them again.
After a build is produced, you can open the editor log and check what is taking a lot of space.
You may want to compare the builds this way
It happened to me again today. I finally got the build down to 99.9 then I added 1 fbx model with a texture which is exactly 93.8 KB (from build log) This should put me at about 100MB ± a few KB. However my build came up to 101.3 MB Nothing else added.
So it seems that adding this mesh to the prefab on the levels also ads 1.5 MB to Level Size. I am not sure why this happens, anyone know where I can find more information on that?