APK Size +5 MB after Package Import

My APK size is currently 95MB just under the Google Play 100MB limit.

However once a while after I import a new Package from the asset store the APK produced goes up to 100MB without using any new assets. Its like the incremental import of a new package caused the APK produced to be larger? Usually I just go back to a backup and everything is fine but its very annoying. Anyone else face something similar?

Incremental as in a package update? if the asset contains textures you should check the texture sizes. Maybe they’ve been increased in size for a higher quality. Or if you’ve changed the import settings of the textures and updated the asset you might have to change them again.

After a build is produced, you can open the editor log and check what is taking a lot of space.
You may want to compare the builds this way

It happened to me again today. I finally got the build down to 99.9 then I added 1 fbx model with a texture which is exactly 93.8 KB (from build log) This should put me at about 100MB ± a few KB. However my build came up to 101.3 MB Nothing else added.

So I compared the build log between a “before version” and “after version” The issue seems to be around

Before:
Levels 130.5 mb 52.7%
After:
Levels 132.0 mb 53.0%

So it seems that adding this mesh to the prefab on the levels also ads 1.5 MB to Level Size. I am not sure why this happens, anyone know where I can find more information on that?