apk size doesn't make sense with editor log

I build an apk for android, my editor log says:

Textures      6.8 mb	 44.1% 
Meshes        0.0 kb	 0.0% 
Animations    30.6 kb	 0.2% 
Sounds        1.4 kb	 0.0% 
Shaders       2.4 mb	 15.7% 
Other Assets  917.7 kb	 5.8% 
Levels        106.9 kb	 0.7% 
Scripts       1.0 mb	 6.5% 
Included DLLs 4.1 mb	 26.3% 
File headers  116.2 kb	 0.7% 
Complete size 15.5 mb	 100.0% 

but the .apk file is 32mb, and the install size is 60mb… what’s going on over here??

The build size reported in the editor log doesn’t include any assets in the /resources folder, or audio streamed from disk, or the actual .DLL files required by the Unity runtime itself etc.

To see what actually takes up the room in a .apk file, simply rename it to .zip and then extract the contents.