Apk Size too big Unity 2017 (with OBB)

Hi!,

So, I am building my game using Split Application option, generating an OBB with the assets, however the APK size went from ±50mb with Unity 562 to 170mb with Unity 2017. Same project, same game, literally just changed unity versions and built again. This of course is not acceptable because Google Play limits the APK size to 100mb so I am supposing that in Unity 2017 I have o turn an option on or something… but I am not sure what exactly. Is anyone having this issue?

Btw, using Split Application, Internal build, Android 5+… same settings as I had with Unity 562.

Best,
Allan

I second this… since this is the same person with a different account =P just watching the thread with my official e-mail

Patch notes seem to indicate this was fixed in 2017.1.0p1, did you try it?

Yes it did fix it, but I had to upgrade to p2 to get it working properly. At any rate, if anyone else has this problem know that you should not be using this version of unity =/

…So I have to upgrade my Unity version to avoid this? That sucks because my apk is exactly 100mb (well maybe over by a kb or two, but the property in windows explorer reads 100mb) Interestingly it’s been fine on my first 43 builds to the play store.

Also terrible because I can’t actually update the unity version at this time because I went bald trying to make everything work on 5.3.5f1. Oh well, guess I’d better order some red bull now :wink: