I have 4 scenes in my project (0,1,2,3) and a HUD menu to switch between them.
I’m using Application.loadLevel for this. When deployed to Android device, the app crashes when I execute Application.LoadLevel but only from scene 3 to any other scene. It works like a charm from every other scene.
I have tried catching the error using Logcat but without success.
I have an error in the Unity console whenever I stop the gameview or make a build, I’m not sure it’s related to the crash but here it is :
Can't destroy Transform component of 'pivot'. If you want to destroy the game object, please call 'Destroy' on the game object instead. Destroying the transform component is not allowed. UnityEditor.HostView:OnGUI()
I checked my code but never found any Destroy function with a Transform arg.