Steps:
- Build and install the project in the attachment.
- Tap “Open” in the installation view to launch the app and wait it enter the default scene.
- Press the home buttom.
- Then press the app icon again, it will crash.
This is a very simple project. I don’t know what’s wrong with it.
2922435–215902–TestX.zip (2.54 MB)
The backtraces
01-17 11:08:10.102: I/DEBUG(284): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
01-17 11:08:10.103: I/DEBUG(284): Build fingerprint: ‘Sony/C6603/C6603:5.0.2/10.6.A.0.454/266452109:user/release-keys’
01-17 11:08:10.103: I/DEBUG(284): Revision: ‘0’
01-17 11:08:10.103: I/DEBUG(284): ABI: ‘arm’
01-17 11:08:10.103: I/DEBUG(284): pid: 26967, tid: 27986, name: UnityMain >>> com.xyz.test <<<
01-17 11:08:10.103: I/DEBUG(284): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x50
01-17 11:08:10.146: I/DEBUG(284): r0 00000000 r1 b74441f8 r2 00000001 r3 00000000
01-17 11:08:10.146: I/DEBUG(284): r4 00000001 r5 00000000 r6 00000000 r7 00184adc
01-17 11:08:10.146: I/DEBUG(284): r8 32cc3be0 r9 b7265740 sl 32cc3b90 fp a18148ec
01-17 11:08:10.146: I/DEBUG(284): ip afc79c30 sp a18148c8 lr afadd9a8 pc afad6a14 cpsr a0010010
01-17 11:08:10.148: I/DEBUG(284): backtrace:
01-17 11:08:10.150: I/DEBUG(284): #00 pc 001efa14 /data/app/com.xyz.test-2/lib/arm/libmono.so
01-17 11:08:10.151: I/DEBUG(284): #01 pc 001f69a4 /data/app/com.xyz.test-2/lib/arm/libmono.so (mono_array_new+116)
01-17 11:08:10.152: I/DEBUG(284): #02 pc 006ab1dc /data/app/com.xyz.test-2/lib/arm/libunity.so (AndroidDisplayManager::Update()+184)
01-17 11:08:10.153: I/DEBUG(284): #03 pc 006b00c0 /data/app/com.xyz.test-2/lib/arm/libunity.so (UnityPlayerLoop()+96)
01-17 11:08:10.153: I/DEBUG(284): #04 pc 006b3700 /data/app/com.xyz.test-2/lib/arm/libunity.so (nativeRender(_JNIEnv*, _jobject*)+264)
01-17 11:08:10.154: I/DEBUG(284): #05 pc 0000843f /data/dalvik-cache/arm/data@app@com.xyz.test-2@base.apk@classes.dex
I notice that the problem only occurs at the first time I launch the app after the installation.
If I terminate the app and launch it again, the problem disappers.
I don’t know how to add this to the issue tracker.
Do not ommented out this line
Try to add ‘singleTask’ launchMode for your entrance activity