App crash after upgrading to 2022.3.28

I have a game that has been on the market place for a while without any issues and recently I made the mistake of trying to update the game to a more recent version of Unity! It builds and everything without issue but now it crashes soon as it opens.

I’ve checked the logcat and receive these crash errors


29905 1810 Fatal libc Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 in tid 1810 (UnityMain), pid 29905 (Facade.MemMurRe)

1912 1912 Fatal DEBUG pid: 29905, tid: 1810, name: UnityMain >>> com.CPFacade.MemMurRe <<<

1912 1912 Fatal DEBUG #01 pc 0000000000627ca0 /data/app/~~sdVNju0dioWoLuBsERBeAA==/com.CPFacade.MemMurRe-rfBBSlimQRKGVysYKzwh0Q==/lib/arm64/libunity.so (BuildId: 366d48450139bb65)

1912 1912 Fatal DEBUG #02 pc 0000000000622828 /data/app/~~sdVNju0dioWoLuBsERBeAA==/com.CPFacade.MemMurRe-rfBBSlimQRKGVysYKzwh0Q==/lib/arm64/libunity.so (BuildId: 366d48450139bb65)

1912 1912 Fatal DEBUG #03 pc 00000000006114d8 /data/app/~~sdVNju0dioWoLuBsERBeAA==/com.CPFacade.MemMurRe-rfBBSlimQRKGVysYKzwh0Q==/lib/arm64/libunity.so (BuildId: 366d48450139bb65)

1912 1912 Fatal DEBUG #04 pc 00000000006130e4 /data/app/~~sdVNju0dioWoLuBsERBeAA==/com.CPFacade.MemMurRe-rfBBSlimQRKGVysYKzwh0Q==/lib/arm64/libunity.so (BuildId: 366d48450139bb65)

1912 1912 Fatal DEBUG #05 pc 0000000000628568 /data/app/~~sdVNju0dioWoLuBsERBeAA==/com.CPFacade.MemMurRe-rfBBSlimQRKGVysYKzwh0Q==/lib/arm64/libunity.so (BuildId: 366d48450139bb65)

1912 1912 Fatal DEBUG #13 pc 00000000003b6ef4 /data/app/~~sdVNju0dioWoLuBsERBeAA==/com.CPFacade.MemMurRe-rfBBSlimQRKGVysYKzwh0Q==/oat/arm64/base.vdex (com.unity3d.player.UnityPlayer.x)

1912 1912 Fatal DEBUG #16 pc 00000000003b5da8 /data/app/~~sdVNju0dioWoLuBsERBeAA==/com.CPFacade.MemMurRe-rfBBSlimQRKGVysYKzwh0Q==/oat/arm64/base.vdex (com.unity3d.player.UnityPlayer$F$a.handleMessage+244)

1912 1912 Fatal DEBUG #28 pc 00000000003b5fd8 /data/app/~~sdVNju0dioWoLuBsERBeAA==/com.CPFacade.MemMurRe-rfBBSlimQRKGVysYKzwh0Q==/oat/arm64/base.vdex (com.unity3d.player.UnityPlayer$F.run+48)


I’ve seen other post about similar libunity.so errors but nothing that could help me.
Is this a known issue in this Unity version?

Thank You.