App Crash when Use Two Sprite Renders On NVIDIA Tegra K1 (Unity 5.0.2p4)!

If use two sprite in the scene at NVIDIA Tegra K1 device, the game will crash!
Does anybody know what’s wrong?

Unity Version 5.0.2p4

I find this,

I think you should try a newer version Unity 5.1x series or latest 5.1.3, take a risk on 5.2p1