Hey guys,
today I wanted to publish my first alpha release on Google Play, so I switched from Mono to IL2CPP to follow the new 64-bit rule. But my game crashes on a lot of devices, providing following error:
No implementation found for java.lang.Object com.unity3d.player.ReflectionHelper.nativeProxyInvoke(long, java.lang.String, java.lang.Object[ ]) (tried Java_com_unity3d_player_ReflectionHelper_nativeProxyInvoke and Java_com_unity3d_player_ReflectionHelper_nativeProxyInvoke__JLjava_lang_String_2_3Ljava_lang_Object_2)
Caused by: java.lang.UnsatisfiedLinkError: No implementation found for java.lang.Object com.unity3d.player.ReflectionHelper.nativeProxyInvoke(long, java.lang.String, java.lang.Object[ ]) (tried Java_com_unity3d_player_ReflectionHelper_nativeProxyInvoke and Java_com_unity3d_player_ReflectionHelper_nativeProxyInvoke__JLjava_lang_String_2_3Ljava_lang_Object_2)
at com.unity3d.player.ReflectionHelper.nativeProxyInvoke(Native Method)
at com.unity3d.player.ReflectionHelper.a(Unknown Source)
at com.unity3d.player.ReflectionHelper$1.invoke(Unknown Source)
at java.lang.reflect.Proxy.invoke(Proxy.java:813)
at $Proxy6.OnSetupFailed(Unknown Source)
at com.unity.purchasing.common.UnityPurchasing.OnSetupFailed(UnityPurchasing.java:20)
at com.unity.purchasing.googleplay.GooglePlayPurchasing$7.onIabSetupFinished(GooglePlayPurchasing.java:714)
at com.unity.purchasing.googleplay.IabHelper.finishSetup(IabHelper.java:291)
at com.unity.purchasing.googleplay.IabHelper.access$000(IabHelper.java:77)
at com.unity.purchasing.googleplay.IabHelper$1.workWith(IabHelper.java:278)
at com.unity.purchasing.googleplay.BillingServiceManager$2.run(BillingServiceManager.java:146)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
at java.lang.Thread.run(Thread.java:761)
I am using Unity 2019.2.13f1, Unity IAP and Unity Monetization are up to date.
I tried all of the fixes I found online, which are:
- disable auto-backup
- change install location to force internal
- change API compatibility level to NET 4.x
Any ideas on how to fix this?