Hey there. We’ve been running across very random crashes which we believe could be a result of how we’ve implemented a singleton pattern to manage our audio. Basically, this is the line that always shows up on our console/crash logs whenever the crash happens:
FMOD::SystemI::createChannelGroupInternal(char const*, FMOD::ChannelGroupI**, bool, bool)
We’re thinking it could be at a point when we instantiate a prefab with an AudioSource component, but we need more leads/ideas. Anything you could provide will really help us narrow down the cause. Thanks.