App crashes due FMOD/audio

Hey there. We’ve been running across very random crashes which we believe could be a result of how we’ve implemented a singleton pattern to manage our audio. Basically, this is the line that always shows up on our console/crash logs whenever the crash happens:

FMOD::SystemI::createChannelGroupInternal(char const*, FMOD::ChannelGroupI**, bool, bool)

We’re thinking it could be at a point when we instantiate a prefab with an AudioSource component, but we need more leads/ideas. Anything you could provide will really help us narrow down the cause. Thanks.

Additional info: We’ve implemented the Burstly SDK for our ads, and Crystal SDK for our social features.

Hi there, I’m not sure which section this topic should remain in, as it seems to be a duplicate topic with this one: http://forum.unity3d.com/threads/108979-App-crashed-in-FMOD-SystemI-createChannelGroupInternal

I’ve since been updating in that thread. Should you wish to close this one, it’s fine by me.