I am new to Unity, not new to coding. I am getting an extremely strange crash, only when running on iPhone (X). The crash does not occur in Unity, and it does not occur on my iPad (6th gen) (most bizarre). Several changes were made to code, so this is hard to pinpoint, but here is the stack trace.
All thoughts appreciated, as general as they might be. What is the workflow to debug something like this?
(lldb) bt all
UnityFramework was compiled with optimization - stepping may behave oddly; variables may not be available.
- thread #1, queue = ‘com.apple.main-thread’, stop reason = signal SIGABRT
frame #0: 0x00000001b4649ec4 libsystem_kernel.dylib`__pthread_kill + 8
frame #1: 0x00000001b4569724 libsystem_pthread.dylib`pthread_kill$VARIANT$armv81 + 216
frame #2: 0x00000001b44b9844 libsystem_c.dylib`abort + 100
frame #3: 0x00000001032f8c98 UnityFramework`uncaught_exception_handler + 32
- frame #4: 0x000000010281e394 UnityFramework`UncaughtExceptionHandler(exception=) at CrashReporter.mm:89:9 [opt]
frame #5: 0x00000001b4852d50 CoreFoundation`__handleUncaughtException + 636
frame #6: 0x00000001b457a24c libobjc.A.dylib`_objc_terminate() + 112
frame #7: 0x00000001b461f304 libc++abi.dylib`std::__terminate(void (*)()) + 16
frame #8: 0x00000001b461f29c libc++abi.dylib`std::terminate() + 44
frame #9: 0x00000001b457a1dc libobjc.A.dylib`objc_terminate + 12
frame #10: 0x00000001b451f198 libdispatch.dylib`_dispatch_client_callout + 36
frame #11: 0x00000001b450234c libdispatch.dylib`_dispatch_main_queue_callback_4CF$VARIANT$armv81 + 996
frame #12: 0x00000001b47d05e4 CoreFoundation`CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 12
frame #13: 0x00000001b47cb5d8 CoreFoundation`__CFRunLoopRun + 2004
frame #14: 0x00000001b47caadc CoreFoundation`CFRunLoopRunSpecific + 464
frame #15: 0x00000001be750328 GraphicsServices`GSEventRunModal + 104
frame #16: 0x00000001b88c5ae0 UIKitCore`UIApplicationMain + 1936
frame #17: 0x0000000102818940 UnityFramework`::-[UnityFramework runUIApplicationMainWithArgc:argv:](self=, _cmd=, argc=1, argv=0x000000016f07b978) at main.mm:96:5 [opt]
frame #18: 0x0000000100d8be1c pongclash`main(argc=, argv=) at main.mm:26:9 [opt]
frame #19: 0x00000001b4654360 libdyld.dylib`start + 4
thread #3
frame #0: 0x00000001b464aa7c libsystem_kernel.dylib`__workq_kernreturn + 8
thread #4
frame #0: 0x00000001b4571758 libsystem_pthread.dylib`start_wqthread
thread #5
frame #0: 0x00000001b464aa7c libsystem_kernel.dylib`__workq_kernreturn + 8
thread #6, name = ‘com.apple.uikit.eventfetch-thread’
frame #0: 0x00000001b4628634 libsystem_kernel.dylib`mach_msg_trap + 8
frame #1: 0x00000001b4627aa0 libsystem_kernel.dylib`mach_msg + 72
frame #2: 0x00000001b47d0288 CoreFoundation`__CFRunLoopServiceMachPort + 216
frame #3: 0x00000001b47cb3a8 CoreFoundation`__CFRunLoopRun + 1444
frame #4: 0x00000001b47caadc CoreFoundation`CFRunLoopRunSpecific + 464
frame #5: 0x00000001b4b0a7f4 Foundation`-[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 228
frame #6: 0x00000001b4b0a6d4 Foundation`-[NSRunLoop(NSRunLoop) runUntilDate:] + 88
frame #7: 0x00000001b895e204 UIKitCore`-[UIEventFetcher threadMain] + 152
frame #8: 0x00000001b4c3b0a4 Foundation`NSThread__start + 848
frame #9: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #7, name = ‘GC Finalizer’
frame #0: 0x00000001b4649c94 libsystem_kernel.dylib`__psynch_cvwait + 8
frame #1: 0x00000001b456b094 libsystem_pthread.dylib`_pthread_cond_wait$VARIANT$armv81 + 672
frame #2: 0x0000000103341874 UnityFramework`il2cpp::os::posix::PosixWaitObject::Wait(this=0x0000000101403a30, timeoutMS=4294967295, interruptible=false) at PosixWaitObject.cpp:119:38 [opt]
frame #3: 0x0000000103321c78 UnityFramework`il2cpp::gc::FinalizerThread(arg=) at GarbageCollector.cpp:97:34 [opt]
frame #4: 0x000000010333c2c4 UnityFramework`il2cpp::os:
:RunWrapper(arg=0x000000010142d2a0) at Thread.cpp:175:9 [opt]
frame #5: 0x000000010333ddfc UnityFramework`il2cpp::os::ThreadImpl::ThreadStartWrapper(arg=0x000000010143edd0) at ThreadImpl.cpp:105:9 [opt]
frame #6: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #8, name = ‘Job.Worker 0’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #9, name = ‘Job.Worker 1’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #10, name = ‘Job.Worker 2’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #11, name = ‘Job.Worker 3’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #12, name = ‘Job.Worker 4’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #13, name = ‘Background Job.Worker 0’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #14, name = ‘Background Job.Worker 1’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #15, name = ‘Background Job.Worker 2’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #16, name = ‘Background Job.Worker 3’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #17, name = ‘Background Job.Worker 4’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #18, name = ‘Background Job.Worker 5’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #19, name = ‘Background Job.Worker 6’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #20, name = ‘Background Job.Worker 7’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #21, name = ‘Background Job.Worker 8’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #22, name = ‘Background Job.Worker 9’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #23, name = ‘Background Job.Worker 10’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #24, name = ‘Background Job.Worker 11’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #25, name = ‘Background Job.Worker 12’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #26, name = ‘Background Job.Worker 13’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #27, name = ‘Background Job.Worker 14’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #28, name = ‘Background Job.Worker 15’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #29, name = ‘BatchDeleteObjects’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102cfccc8 UnityFramework`::HandleOutOfBufferToReadFrom() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102cfccc0 UnityFramework`::HandleOutOfBufferToReadFrom() [inlined] WaitForSignal at Semaphore.h:23 [opt]
frame #8: 0x0000000102cfccc0 UnityFramework`::HandleOutOfBufferToReadFrom() at ThreadedStreamBuffer.cpp:311 [opt]
frame #9: 0x0000000102c8f7ec UnityFramework`::BatchDeleteStep2Threaded() at BatchDeleteObjects.cpp:93:48 [opt]
frame #10: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #11: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #30, name = ‘Loading.AsyncRead’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102bc4dc8 UnityFramework`::ThreadEntry() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102bc4dc0 UnityFramework`::ThreadEntry() [inlined] WaitForSignal at Semaphore.h:23 [opt]
frame #8: 0x0000000102bc4dc0 UnityFramework`::ThreadEntry() at AsyncReadManagerThreaded.cpp:145 [opt]
frame #9: 0x0000000102bc49a0 UnityFramework`::StaticThreadEntry() at AsyncReadManagerThreaded.cpp:70:14 [opt]
frame #10: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #11: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #31, name = ‘UnityGfxDeviceWorker’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102cfccc8 UnityFramework`::HandleOutOfBufferToReadFrom() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102cfccc0 UnityFramework`::HandleOutOfBufferToReadFrom() [inlined] WaitForSignal at Semaphore.h:23 [opt]
frame #8: 0x0000000102cfccc0 UnityFramework`::HandleOutOfBufferToReadFrom() at ThreadedStreamBuffer.cpp:311 [opt]
frame #9: 0x0000000102ab08e0 UnityFramework`::RunCommand() at GfxDeviceWorker.cpp:533:29 [opt]
frame #10: 0x0000000102f1b980 UnityFramework`::GfxDeviceWorkerAutoreleasePoolProxy() at GfxDeviceMetal.mm:4675:18 [opt]
frame #11: 0x0000000102ab9b7c UnityFramework`::RunExt() at GfxDeviceWorker.cpp:527:5 [opt]
frame #12: 0x0000000102ab0638 UnityFramework`::RunGfxDeviceWorker() at GfxDeviceWorker.cpp:490:42 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #32, name = ‘AVAudioSession Notify Thread’
frame #0: 0x00000001b4628634 libsystem_kernel.dylib`mach_msg_trap + 8
frame #1: 0x00000001b4627aa0 libsystem_kernel.dylib`mach_msg + 72
frame #2: 0x00000001b47d0288 CoreFoundation`__CFRunLoopServiceMachPort + 216
frame #3: 0x00000001b47cb3a8 CoreFoundation`__CFRunLoopRun + 1444
frame #4: 0x00000001b47caadc CoreFoundation`CFRunLoopRunSpecific + 464
frame #5: 0x00000001c1390c1c AVFAudio`GenericRunLoopThread::Entry(void*) + 156
frame #6: 0x00000001c13e1d60 AVFAudio`CAPThread::Entry(CAPThread*) + 204
frame #7: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #33, name = ‘com.apple.CoreMotion.MotionThread’
frame #0: 0x00000001b4628634 libsystem_kernel.dylib`mach_msg_trap + 8
frame #1: 0x00000001b4627aa0 libsystem_kernel.dylib`mach_msg + 72
frame #2: 0x00000001b47d0288 CoreFoundation`__CFRunLoopServiceMachPort + 216
frame #3: 0x00000001b47cb3a8 CoreFoundation`__CFRunLoopRun + 1444
frame #4: 0x00000001b47caadc CoreFoundation`CFRunLoopRunSpecific + 464
frame #5: 0x00000001b47cb828 CoreFoundation`CFRunLoopRun + 60
frame #6: 0x00000001c124e3d4 CoreMotion`___lldb_unnamed_symbol4974$$CoreMotion + 1104
frame #7: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #34
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001032be014 UnityFramework`FMOD_OS_Semaphore_Wait(FMOD_OS_SEMAPHORE*) + 16
frame #2: 0x00000001032dad28 UnityFramework`FMOD:
:callback(void*) + 124
frame #3: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #35, name = ‘AURemoteIO::IOThread’
frame #0: 0x00000001b4628634 libsystem_kernel.dylib`mach_msg_trap + 8
frame #1: 0x00000001b4627aa0 libsystem_kernel.dylib`mach_msg + 72
frame #2: 0x00000001d23fc714 libEmbeddedSystemAUs.dylib`AURemoteIO::IOThread::Entry(void*) + 532
frame #3: 0x00000001bf9ee4e8 libAudioToolboxUtility.dylib`CAPThread::Entry(CAPThread*) + 88
frame #4: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #36
frame #0: 0x00000001b464a240 libsystem_kernel.dylib`__semwait_signal + 8
frame #1: 0x00000001b44b6660 libsystem_c.dylib`nanosleep + 212
frame #2: 0x00000001b44b6538 libsystem_c.dylib`usleep + 64
frame #3: 0x00000001032bdb88 UnityFramework`FMOD_OS_Time_Sleep(unsigned int) + 20
frame #4: 0x00000001032dad90 UnityFramework`FMOD:
:callback(void*) + 228
frame #5: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #37, name = ‘Loading.PreloadManager’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c9dba8 UnityFramework`::Run() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c9dba0 UnityFramework`::Run() [inlined] WaitForSignal at Semaphore.h:23 [opt]
frame #8: 0x0000000102c9dba0 UnityFramework`::Run() at PreloadManager.cpp:296 [opt]
frame #9: 0x0000000102c9daf4 UnityFramework`::Run() at PreloadManager.cpp:174:13 [opt]
frame #10: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #11: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #38, name = ‘CloudJob.Worker 0’
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001b44f0e88 libdispatch.dylib`_dispatch_sema4_wait$VARIANT$armv81 + 24
frame #2: 0x00000001b44f14c4 libdispatch.dylib`_dispatch_semaphore_wait_slow + 128
frame #3: 0x0000000102fc9d5c UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::detail::Acquire(timeout=18446744073709551615) at Baselib_SystemSemaphore_DarwinApi.inl.h:35:24 [opt]
frame #4: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) [inlined] DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) at Baselib_SystemSemaphore_DarwinApi.inl.h:54 [opt]
frame #5: 0x0000000102fc9d50 UnityFramework`UnityClassic::Baselib_SystemSemaphore_Acquire(semaphore=) at Baselib_SystemSemaphore_CProxy.inl.h:14 [opt]
frame #6: 0x0000000102c1fcbc UnityFramework`::WaitForSignalInternal() [inlined] Baselib_Semaphore_Acquire at Baselib_Semaphore_SemaphoreBased.inl.h:39:5 [opt]
frame #7: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() [inlined] WaitForSignalNoProfile at Semaphore.h:33 [opt]
frame #8: 0x0000000102c1fcb4 UnityFramework`::WaitForSignalInternal() at CappedSemaphore.h:91 [opt]
frame #9: 0x0000000102c62368 UnityFramework`::ProcessJobs() [inlined] WaitForSignalNoProfile at CappedSemaphore.h:63:9 [opt]
frame #10: 0x0000000102c6235c UnityFramework`::ProcessJobs() [inlined] WaitForSignal at WorkerController.h:19 [opt]
frame #11: 0x0000000102c6235c UnityFramework`::ProcessJobs() at JobQueue.cpp:973 [opt]
frame #12: 0x0000000102c61900 UnityFramework`::WorkLoop() at JobQueue.cpp:1028:8 [opt]
frame #13: 0x0000000102cfb6ac UnityFramework`::RunThreadWrapper() at Thread.cpp:78:14 [opt]
frame #14: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #39
frame #0: 0x00000001b4628670 libsystem_kernel.dylib`semaphore_wait_trap + 8
frame #1: 0x00000001032be014 UnityFramework`FMOD_OS_Semaphore_Wait(FMOD_OS_SEMAPHORE*) + 16
frame #2: 0x00000001032dad28 UnityFramework`FMOD:
:callback(void*) + 124
frame #3: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #40, name = ‘com.apple.NSURLConnectionLoader’
frame #0: 0x00000001b4628634 libsystem_kernel.dylib`mach_msg_trap + 8
frame #1: 0x00000001b4627aa0 libsystem_kernel.dylib`mach_msg + 72
frame #2: 0x00000001b47d0288 CoreFoundation`__CFRunLoopServiceMachPort + 216
frame #3: 0x00000001b47cb3a8 CoreFoundation`__CFRunLoopRun + 1444
frame #4: 0x00000001b47caadc CoreFoundation`CFRunLoopRunSpecific + 464
frame #5: 0x00000001b7a814e8 CFNetwork`___lldb_unnamed_symbol3$$CFNetwork + 192
frame #6: 0x00000001b4c3b0a4 Foundation`NSThread__start + 848
frame #7: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
thread #41
frame #0: 0x00000001b464aa7c libsystem_kernel.dylib`__workq_kernreturn + 8
thread #42
frame #0: 0x00000001b464aa7c libsystem_kernel.dylib`__workq_kernreturn + 8
thread #43
frame #0: 0x00000001b4571758 libsystem_pthread.dylib`start_wqthread
thread #44, name = ‘JavaScriptCore bmalloc scavenger’
frame #0: 0x00000001b4649c94 libsystem_kernel.dylib`__psynch_cvwait + 8
frame #1: 0x00000001b456b094 libsystem_pthread.dylib`_pthread_cond_wait$VARIANT$armv81 + 672
frame #2: 0x00000001b469c7a8 libc++.1.dylib`std::__1::condition_variable::wait(std::__1::unique_lockstd::__1::mutex&) + 24
frame #3: 0x00000001c35cd22c JavaScriptCore`void std::__1::condition_variable_any::wait<std::__1::unique_lockbmalloc::Mutex >(std::__1::unique_lockbmalloc::Mutex&) + 108
frame #4: 0x00000001c35d0bfc JavaScriptCore`bmalloc::Scavenger::threadRunLoop() + 200
frame #5: 0x00000001c35d08e4 JavaScriptCore`bmalloc::Scavenger::threadEntryPoint(bmalloc::Scavenger*) + 12
frame #6: 0x00000001c35d1bf0 JavaScriptCore`void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_deletestd::__1::__thread_struct >, void ()(bmalloc::Scavenger), bmalloc::Scavenger*> >(void*) + 40
frame #7: 0x00000001b456dd8c libsystem_pthread.dylib`_pthread_start + 156
(lldb)