Hi,
put simply, my application crashes when running the following code:
var screenShot : Texture2D = new Texture2D(Mathf.RoundToInt(Screen.width), Mathf.RoundToInt(Screen.height));
screenShot.ReadPixels(new Rect(0, 0, Mathf.RoundToInt(Screen.width), Mathf.RoundToInt(Screen.height)), 0, 0);
screenShot.Apply();
I also have another script with does grabs the pixels from a renderTexture, this also crashed on mobile.
btw it all runs fine in the editor/desktop.