App crashes when not running through xCode

I have an issue where my app crashes on the iPhone, but only when not running in xCode.

If i build and run, it’s fine. As soon as i try to run it untethered, it crashes.

Any ideas?

Its hard to say without knowing what types of things your code is attempting to do. Are you able to narrow the issue down to any particular script that is causing the crash?

I’m going to go through all of it in a bit, but there really isnt very much going on, I just got started with the project.

My total ram use is around 24mb. I’m not sure what the guidelines are. I have a large ‘terrain’ mesh (not terrain obviously) 11k verts. That seems to crash when included, not when removed. It shouldn’t be that much of a problem