Hi,
I am working on an application on Android and I used to build APKs for tests but since I updated my NEXUS 7 's firmware version to 4.2 and then 4.3, the app crashes after the splash screen. I couldn’t find any fix so I am asking for help.
Here is my entire log before I get the “Unfortunately app_name has stopped” message on device:
I/Unity ( 1463): gles_mode = 2 (integer)
I/Unity ( 1463): splash_mode = 2 (integer)
I/Unity ( 1463): hide_status_bar = True (bool)
I/Unity ( 1463): 32bit_display = False (bool)
I/Unity ( 1463): 24bit_depth = False (bool)
I/Unity ( 1463): default_aa = 0 (integer)
I/Unity ( 1463): useObb = False (bool)
I/Unity ( 1463): development_player = True (bool)
D/Unity ( 1463): NativeActivity creating: 0x418d1f48
D/Unity ( 1463): NativeActivity entered application thread
D/Unity ( 1463): main entering.
I/Unity ( 1463): onResume
I/Unity ( 1463): windowFocusChanged: true
D/Unity ( 1463): surfaces: attach glview
D/Unity ( 1463): NativeActivity start: 0x418d1f48
D/Unity ( 1463): NativeActivity resume: 0x418d1f48
I/Unity ( 1463): onResume
D/Unity ( 1463): NativeActivity input queue created: 0x418d1f48 – 0x59992500
D/Unity ( 1463): Creating OpenGL ES 2.0 context (RGB16 565 16/0[NLZ])
I/Unity ( 1463): onSurfaceCreated
I/Unity ( 1463): onSurfaceChanged 1280x736
I/Unity ( 1463): view is 1280x736
D/Unity ( 1463): NativeActivity window focus changed: 0x418d1f48 – 1
I/Unity ( 1463): windowFocusChanged: true
I/Unity ( 1463): initUnity
I/Unity ( 1463): glGetString (GL10.GL_VERSION)=‘OpenGL ES 2.0 14.01003’
D/Unity ( 1463): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 974mb
D/Unity ( 1463): [SHA1] 6e2b60e4b47b5eee08487307812d7b0990690ef1 14193441 bytes ~ lib/armeabi-v7a/libunity.so
D/Unity ( 1463): Mono path[0] = ‘/data/app/com.blastone.lilracerz-2.apk/assets/bin/Data/Managed’
D/Unity ( 1463): Mono config path = ‘assets/bin/Data/Managed’
D/Unity ( 1463): PlayerConnection initialized from /data/app/com.blastone.lilracerz-2.apk/assets/bin/Data (debug = 0)
D/Unity ( 1463): PlayerConnection initialized network socket : 0.0.0.0 55475
D/Unity ( 1463): PlayerConnection initialized unix socket : Unity-com.blastone.lilracerz
D/Unity ( 1463): Multi-casting “[IP] 192.168.1.171 [Port] 55475 [Flags] 3 [Guid] 2590673323 [EditorId] 1202622707 [Version] 1048832 [Id] AndroidPlayer(asus_Nexus_7:192.168.1.171) [Debug] 1” to [225.0.0.222:54997]…
D/Unity ( 1463): Waiting for connection from host on [192.168.1.171:55475]…
D/Unity ( 1463): Timed out. Continuing without host connection.
D/Unity ( 1463): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56323
and here is my AndroidManifest file:
<?xml version="1.0" encoding="utf-8"?>
Does an empty project work correctly in your device?
Have you installed the 4.3 SDK in the Android tools on your development PC?
I will try this soon and I will come with a reply
Yes I have installed all latest SDK tools. BTW, my current Unity version is 4.1.3. Can this be the possible problem? I didn’t updated my Unity because I am afraid of not revertible issues in my project