App crashing at start with il2cpp

Hey!

Trying to use il2cpp, but changing from mono to il2cpp the app crashes after around 5-10 seconds.

Checking the error log shows these messages

in module GameAssembly.dll at 55063ca1.```

```No mono DLL path set. This app is either running IL2CPP, or the crash occurred before mono was initialized.```

Using Unity 2021.2.0b11, target is Windows Intel 64-bit.
Tried changing many settings like the stripping level to low and compiler configuration to release and master.

Uploading a zip with logs.

Thanks!

[7502483--924407--Crash_2021-09-17_112247859.zip|attachment](upload://6Jc9JzzzdBD6HPXYC1xlrOOpzlg.zip) (126 KB)

Seems this is already a known issue (here)

Thanks anyway!