hey,
my game works perfectly fine on my phone (droid x), but when i send it to my friends it crashes right away (tried on desire and mytouch)
i emailed them the app, but i dont think that should be an issue, both of them have the install outside of market checked.
i emailed it to myself and it once again worked fine on my phone. i know its not a lot to work with for debugging, but am i missing a step? is there a reason my phone works an theirs doesnt? something along the lines of distribution? i dont ever remember needing to, but is there somewhere that my phone is registered to the app and theirs isnt? ive installed it no problem on a droid awhile ago, not sure what changed
any ideas?
are you potentially using openGL ES 2.0 or alike?
The droid x sits on the same GPU as the iPhone 2G and iPhone 3G, which does not have any programmable graphics pipeline etc
yes i am using OpenGL ES 2.0, do the other phones not support that? should i be using OpenGL ES 1.x (I thought 2.0 was reccommended/ required?)
ah sorry I read it the wrong way round.
The Desire is a OES 2.0 phone too so that drops out as reason …
Anything that runs on the Droid X should run on at least the Desire too as its more powerfull
thats why im kinda mind boggled to why its not working on other phones, it works on my phone 100% of the time,
i just tried 1.x on my own phone, i dont see any visual difference and it worked fine, havnt tested on my friends phones yet but i dont think there will be much of a change 8(
no luck on their phones when using 1.x
Edit: Crashes on emulator aswell, i guess this is a good place for me to test, and hits on debugging the emulator?
do i need a keystore if the phone was never installed on with the usb?