Hi everyone,
I developed an application for the Apple Vision Pro. This app will only be used at events, so it’s currently just a development build.
Unfortunately, the app always disappears when I try to activate Guided Access on the device (Use Guided Access on Apple Vision Pro - Apple Support).
Here’s the debug log (check out the screenshot below). Do you have any ideas why this is happening?
Thanks a lot, and have a great Wednesday!
Best regards,
Tobias
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We have the exact same issue. Would be great if this bug would be fixed! @baker-street have you found any workaround?
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Unfortunately no. But we cleared for the event the first Page of the Apps on the home screen and activated point control for a faster setup without eye configuration. That worked okay but with the guided access it would have been a lot easier.
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We have this issue as well. Please, Unity, this is a big issue for a very very major part of use at this point! Not many people own this device, but it gets shown at many many events!
If our customers can’t run our experience in Guided Access mode it majorly impacts user experience and quality of facilitation.
The manual approach that baker-street suggests is not an acceptable option for customers as this allows full access to the Apple Account used to log in.
Here are the steps to reproduce the issue:
I’ve tried doing a completely fresh project in Unity 6000.0.33f1, using the latest VisionOS XR Plugin v2.1.2 and right away, when you activate Guided Access in VisionOS, the app minimises and XCode/Unity logs:
-> applicationDidEnterBackground() AR data provider state changed. New state is Paused.
… and never gets out of pause while VisionOS is in Guided Access state.
This is not the intended behaviour Unity!
Note, the app isn’t crashing. It’s just reacting to a state change in VisionOS it shouldn’t react to.
When I then exit Guided Access and manually launch the app again, it continues from where it left and XCode/Unity logs
-> applicationDidBecomeActive () AR data provider state changed. New state is Running.
Unity, could you please look into why only Unity apps, and not native XCode apps, have this issue?
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Gentle reminder that Discussions is not the correct way to report bugs in Unity…
Has anyone filed a report via the Bug Reporter, and if so, do you have an incident number you can share?
Noted, I’ve reported it now using the Bug Reporter with incident number IN-94474
2 Likes
Perfect, thank you! I’ve asked the team to process the report as a priority.
3 Likes
Hello there!
The ticket was just confirmed and sent over for the developers to look at, you can track it’s progress here:
3 Likes
Thanks. Crossing fingers it’s a trivial thing to fix 
Anyone else reading this, please go in and upvote the issue!
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