What logs are you referring to? Which RDE dataset are you referring to? You would not use DeviceInfo in a funnel, you would use your own custom events or standard events, but not core events.
Sorry I don’t understand. First you said “I’m analyzing Funnel of online service game from Unity Analytics” and then you said “Our Funnel is not in unity analytics”. Which is it? Please show a screenshot
You just repeated your first post. What logs are you referring to? How do you see them? And for Raw Data Export, which dataset are you using? You want to use the AppInstall dataset https://docs.unity3d.com/Manual/UnityAnalyticsRawDataExport.html You clearly stated “First step of Funnel is install, Install step is problem”, what funnel are you using? Please share a screenshot of your funnel.
I didn’t say it is changing, I said it may be sent more than once. You didn’t show the entire line, you would need to tell me what is changing. If nothing changes, then you would want to de-duplicate. I might suggest you use a Unity Analytics funnel instead.
The docs don’t claim the frequency at first run, you would want to de-duplicate as necessary. Feel free to use Charles Proxy to confirm. You will need to make your design decisions based on actual behavior, regardless of the documentation.
Charles Proxy is a web communication analysis tool.
I won’t get anything from analyzing web communications data. Even if the cause is found, it does not change that the deviceinfo dataset cannot be used as it is.
Of course you will. We receive the events via web communication! You can see the DeviceInfo event being sent using Charles Proxy for yourself. To solve your issue, just de-duplicate the event! If you find the first one, just ignore any others for the same sessionID if they are the same. Can I provide the AppInstall dataset for your game? No I cannot, only you can, as shown in the screenshot I sent.