Hii,
I’ve been working on a Unity and Vuforia AR app that allows
-
displays object on scanning an image target
-
allows changing between different textures for the object
-
allows changing environment lighting
-
plays object’s animations
The features work fine in play mode, but when i made my android build it always seemed to lag a lot and finally crash. I’ve tried reducing keyframes, removing animations completely, deleting other objects in the scene and keeping only the main one.
This is what i saw on the profiler today. I’m quite new to this and don’t know what normal values and sizes should be here, so can someone help me interpret this:
Thank you!!