Is there a way to localize the iOS app name directly from Unity?
I know that you can achieve that creating InfoPlist.string in XCode, localizing the file, and adding the CFBundleDisplayName key with the value needed, but I was wondering if there’s a way of doing that automagically with some configuration from Unity and avoid the error-prone manual task every time.
There might be something that can be done to automate this by issuing the build from BuildPipeline? Then doing some surgery on the plist using C#? (Maybe there is something like this on the Asset Store?)