App Name Localization in iOS

Is there a way to localize the iOS app name directly from Unity?

I know that you can achieve that creating InfoPlist.string in XCode, localizing the file, and adding the CFBundleDisplayName key with the value needed, but I was wondering if there’s a way of doing that automagically with some configuration from Unity and avoid the error-prone manual task every time.

Thanks

Hummm…

There might be something that can be done to automate this by issuing the build from BuildPipeline? Then doing some surgery on the plist using C#? (Maybe there is something like this on the Asset Store?)

I did find these:
http://kb.applingua.com/2011/10/how-to-localize-app-names/

http://kb.tethras.com/localizing-your-ios-app

Not sure if this is information you didn’t know already.

From my discussions internally, it seems that people are aware of this issue, but if and when there will be a solution built in is hard to say.

There is indeed something in the Asset Store. We have created a plugin for this purpose:

I hope you find it useful :slight_smile:

Here’s an assets to do what you want.

Here’s a test version(Free).